
- Unreal Engine
- Unity
- UE Gameplay Ability System
- UE Behavior and StateTree
- Concept Design and Development
- Level, Combat and Puzzle Design
- Monetization, Virality, Retention
- UI / UX Design
- C++, Blueprint, C#, Lua
- VR and AR Development
- Tools Design
- Maya, Blender, SketchUp
- Photoshop, Illustrator, InDesign
- Jira, Confluence
- Miro, Visio, draw.io
- Perforce, Git

Company: Insomniac Games
Location: Remote
Duration: 6 Month Contract

Company: Striking Distance Studios
Location: San Ramon, CA
Duration: 1.5 Years

Company: Ubisoft
Location: San Francisco, CA
Duration: 4 Years
Unreleased Multiplayer First Person Shooter – Designed and prototyped weapons, abilities, game scenarios and levels in Anvil game engine.

Company: Mercenary Technology
Location: San Mateo, CA
Duration: 1 Year Contract
Call Of Duty - Black Ops III (PS3) – Performed scripting, level building, tuning and optimization for PS3 port of popular action title using proprietary tools.

Company: Disney Social Games
Location: Palo Alto, CA
Duration: 1.5 Years

Company: Glu Mobile
Location: San Francisco, CA
Duration: 1 Year

Company: Sega Studios
Location: San Francisco, CA
Duration: 3 Years

Company: Stormfront Studios
Location: San Rafael, CA
Duration: 2 Years

Company: Sony Computer Entertainment
Location: Foster City, CA
Duration: 6 Month Contract
Company: Namco Hometek
Location: San Jose, CA
Duration: 4 Years

Company: Electronic Arts
Location: Redwood City, CA
Duration: 6 Years